Room Three.js
Back to projectsCreation of a Three.js project following Bruno Simon’s training. This project is personal and was undertaken to test my abilities with the Three.js technology after completing the entire training course.
The concept
To challenge myself, I made the decision to follow the “Three.js Journey: The best way to learn Three.js” course by Bruno Simon. After completing the course, I decided to embark on my first project using Three.js. I initially planned to include it in my portfolio as a surprise for users exploring my workspace. However, I changed my mind due to a lack of coherence with my portfolio, which was primarily based on 2D illustrations, and the inclusion of a large 3D scene.
The Challenge I Set for Myself
For this project, I challenged myself to use Maya Autodesk instead of Blender. The most difficult part was getting my code to work with a scene imported from Maya Autodesk. There were very few online resources available, so I had to figure things out on my own and experiment with different approaches.
The Steps in My Work
I started by sketching out my idea on paper to consolidate my concept. Then, I began creating my 3D scene in Maya Autodesk, applying textures I created in Substance Painter to my objects. I used various materials to construct this 3D scene. While not the most optimized approach, it was the quickest method for me. Next, I coded my room.js file in PhpStorm, installing Three.js and its dependencies, and importing my scene. I also implemented various interactive elements.
The Difficulties I Faced
Following the entire course proved challenging, as there were many concepts I had never encountered before. The most difficult aspect was getting familiar with Blender. Since I had learned Maya Autodesk during my studies, I decided to adapt the code to allow me to use Maya Autodesk with Three.js instead.